Culture Kills (or Wins)

This post is about one of the things that everyone is aware of to some degree. It feels familiar, but the picture becomes a lot sharper once you put it in a proper perspective.

The Project

There is an older project created a few years ago, perhaps in 2000 or 2005. At the time it was running a single service on a single server for 100 users. The architecture and tools were adequate: One project, one interface, one process. Some shortcuts – that’s fine, you need to get something out to get the money in. Now-standard tools and techniques like TDD, IoC / DI, app servers etc. were nowhere to be seen – either because they were not needed at that time, or they did not even exist in a reasonable form (Spring, Guice, JEE in 2000 or 2005?).

Five or ten years later, the load went up by a few orders of magnitude. So did the number of features. The codebase has been growing and growing, and new features have been added all the time.

Now, let’s consider two situations.

Bad Becomes Worse

What if the architecture and process remained the same from the very beginning? Single project (now many megabytes of source code). Single process with core logic driven by eight-KLOC-long abominations. Many interesting twists related to “temporary” shortcuts from the past. No IoC. No DI. No TDD. Libraries from 2000 or 2005. No agile.

It could be for different reasons. The developers are poor, careless souls who have not improved themselves for so many years and they are not aware that different ways exist (or neglect them). Or they know there are better ways, but are drowned with feature requests.

There is little rotation in the team. A few persistent core members persist, able to navigate in this sea of spaghetti. They are still able to pump out new features. Slower and slower, but anyway. That’s probably the only reason keeping the project alive. They just neglect change, because if the thing still kind of works. Why fix something that is not broken? Why spend money on improving something that’s working?

Now we have a fairly fossilized team and project. I dare say in this shape it can only get worse. Even if the product itself was somewhat interesting and stable, would you like to change your job to join the team and work on it? Dealing with tons of legacy code, in a culture that fears change, with no modern tools at your disposal? With no way to learn anything?

Right.

Very good developers usually already have a job and there is no way they would ever quit for this. You will not be able to hire them, unless you pay insane amount of money. Even then, money is not as good a motivator as genuine passion and interest.

Who would do it? Only people with poor skill, lack of experience, desperates or those who don’t give a damn. They will take forever to get up to speed in this ever growing mudball. And because they’re not top class, chances are the project won’t get any better.

We get a nasty negative feedback loop. Bad code and culture encourages more bad code. Mediocre new hires make it even worse. And so the spiral continues.

Good Gets Better

In the second scenario, the team has some caring craftsmen. They constantly read, learn, think, explore and experiment. They observe their product and process and improve them as they recognize more adequate tools and techniques. Some time along the path they broke it down into modules and instead of a monolithic mudball got an extensible service-oriented architecture. They understood inversion of control and brought it in together with a DI container, refactoring the god classes before they grew out of control. They got higher test coverage. In short, they constantly evaluate what and how they’re doing, how they can make it better, and put that to practice.

Now this team can hire pretty much anyone they like. They may decide to hire inexperienced people with the right attitude and train them. But they also are able to attract passionates who are much above average and who will make it even better.

It creates a sweet positive feedback loop. Great culture never loses the edge and it attracts people who can only make it better.

Quality Matters

That’s why quality and refactoring matter. It’s OK to take a shortcut to get something out. It’s OK to use basic tools for a basic job. But if you never improve, the project will stagnate and rot away.

Sure, fulfilling business needs is important. Having few bugs is important. Avoiding damage (to people or the business) is important. But in the long run if you just keep cranking out features and never retrospect or pay down technical debt, it will become a nasty ever-slowing grind. If you’re lucky, it will just get slower and require some babysitting in production and emergency bug fixing. If you’re less lucky, it will become inoperable and completely unmaintainable if some of the persistent spaghetti wranglers leave or are hit by a truck.

Are We Doomed?

To end this sermon with a positive accent, let’s say that while the feedback loops are strong, they are not unbreakable. Culture change is hard in either direction, but possible. If the “bad” team or its management realizes the situation in time and starts improving, they may be able to shift to the positive loop. Introduce slack or retrospectives, start discussion and slowly, but regularly improve. And if for whatever reason you abandon good practices, letting leaders go or drowning them up to the neck with work, it will start the drift towards the negative loop.

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